24 August 2005

teach them to see things

"I loved art school. I couldn't wait for Monday to come, couldn't wait for the weekend to be over. The PSDW (Pennsylvania School of Design for Women) was ahead of its times, I think. The instructors were'nt professional teachers; they were working artists. Children don't need instruction on how to put things down on paper. All they need to do is learn how to look and see. The important thing is just teaching them to see things. The more you do it, the more you see. I feel strongly about that."

Discription next to the Ella Peacock's painting "Girl with Read Scarf" at Museum of Utah Art & History, Aug 2005. Ella Peacock, "Girl with Red Scarf," BYU - Museum of Art, c. 1920's

The most typical perspective is that experts know more; they have more facts and rules at their disposal.... I have taken a different perspective: expertise is learning how to perceive. The knowledge and rules are incidental.

Gary Klein, Sources of Power: How People Make Decisions, MIT Press, 1999, p 168. (link to amazon) www.decisionmaking.com

"Seeing consists of the grasping of structural features rather than the ndiscriminate recording of detail."

Rudolf Arnheim

"All there is to thinking is seeing something noticeable which makes you see something you weren't noticing which makes you see something that isn't even visible."

Norman Maclean, A River Runs Through It, p. 92 (amazon link)

22 August 2005

The interface is the product

The interface is the product. It’s the touchpoint between you and your customers. It’s the translator between two parties that often speak different languages. If you’re unable to control that touchpoint to a significant degree on your own then you’re putting your business in someone else’s hands.

Jason Fried, "The importance of having a designer on staff," Signal vs Noise, 37signals.com, 10 Aug 2005

Super computers for potato chips

Once the exclusive territory of nuclear weapons designers and code breakers, ultrafast computers are increasingly being used in everyday product design. Procter & Gamble used a supercomputer to study the airflow over its Pringles potato chips to help stop them from fluttering off the company's assembly lines.

John Markoff, "A New Arms Race to Build the World's Mightiest Computer," New York Times, 19 Aug 2005 via Tomalak's

18 August 2005

personas are really conceptual models

The best personas are really conceptual models, which help you to digest the user research in a coherent way. They put a name and face to an observed pattern of behavior.

It’s easy to see the surface elements that we’ve used throughout history to separate and shallowly categorize one another — race, age, where we live, what we like to eat, and so forth. It’s much harder to uncover what binds us together: our shared goals, motivations, and behaviors. But to make sound personas, this is exactly what we must observe and record.

The differences between personas must be based on these deeper issues — what people do (actions or projected actions), and why they do them (goals and motivations) — and not as much on who people are. It’s not that knowing who people are isn’t important, it just isn’t as important for personas.

Dan Saffer, "Persona Non Grata," Adaptive Path, 17 Aug 2005 via Tomalak's

03 August 2005

conflicting requirements

It is but one illustration of the complexity of space shuttles, and the dilemmas that complexity creates.

....

The reason, say experts and analysts, emerged from the first concepts of the shuttle, which were not practical but fantastic. It should be reusable. It should fly like a plane on reentry. It should carry huge payloads - such as satellites and pieces of space stations.

"It was given so many conflicting requirements that it wasn't going to be able to reach any of them," says Howard McCurdy, a NASA historian.

The technology to do it did not exist. So the shuttle emerged as a compromise, an inordinately complex machine that fulfilled all the functions adequately, but none perfectly.

Mark Sappenfield, "Shuttle launches into its final era," The Christian Science Monitor, 27 July 2005.

02 August 2005

Steps to transform customer experience

Stated as simply as possible, but not simpler, there are four steps in transforming the customer experience within a business:

1. Listen to the business. 2. Listen to the customers. 3. Synthesize the two inputs. 4. Suggest improvements.

Mark Hurst, "Customer Experience in Four Steps, and a Whitepaper," goodexperience.com, 27 July 2005