27 February 2007
Design Decisions: Campfire transcript browser redesign - (37signals)
20 February 2007
In defense of simplicity
"Connoisseurs of anything discern between trash and class. They know that understatement is class’s hallmark: it’s a product, person or design that knows it has substance, and does not need to go far out of its way to prove itself: its core is good. This is part of what drives the lust for Apple’s aesthetics. The trash, the wanna-be, the knock-off has to parade distractions, buttons, gadgets, and modes to compensate for its lack of core design integrity."
07 February 2007
without letting people know how complicated the problem was
“I remember coming across this remarkable product. It was easy to use, and you could do little things like change the noise when you made a mistake,” he grins. “It sounds small, but at the time that was remarkable. I went from feeling stupid to feeling empowered – I somehow connected to the people that made it. The object testified to the care that went into it.”
Soon after graduating, Ive was to make ever closer contact with Apple and his mentor Steve Jobs through Tangerine. They were clearly impressed, and by 1992 he’d moved in with them in San Francisco. Six years later he was turning their fortunes around with the first iMac. Then the well-trodden tale begins: not only did it shift two million units in its first year, it made its beige boxy rivals look moribund and so last millennium.
It’s no coincidence that it was tender loving care and attention to detail that first attracted Ive to the brand that’s now synonymous with his career – the difference between superficial differentiation for its own sake and genuine investment in a better and more innovative product. From hidden horseshoe feet to the celebrated iPod one-touch navigation, his design team pours time and resources into getting it right.
Nick Carson, "Jonathan Ive," ncarson.wordpress.com, 12 Dec 2006 via Signal vs Noise
06 February 2007
A prototype should be an invitation to play.
“A prototype should be an invitation to play."
Michael Schrage, Serious Play - Quoted by Carolyn Snyder in a UIE Virtual Seminar 6 Feb 2007
04 February 2007
Simplicity: The Distribution of Complexity
A user interface solution that thoughtfully places complexity on the system side, rather than the user side, is typically referred to as “simple.” To get to such a solution, the design team will need to deal with issues of complexity, rather than leaving it to the end-user of the resulting product.
Rob Tannen, "Simplicity: The Distribution of Complexity," Boxes and Arrows, 30 Jan 2007, www.boxesandarrows.com/view/simplicity-the: