25 May 2004
Gmail Reviews
11 May 2004
Appeal to brains and hearts
If you can design a product that appeals to people's brains and hearts, you can get them to pay a great premium...
Ultimately, what sells the product is the emotional side of design. We aim to create products that intrigue people, invite a question: There's something different about this thing. What does it do? The critical moment is when they smile and say, "A-ha!" If done right, the process makes people feel clever. They think, "How come nobody ever thought of this before?" They get it, and somehow, the belong to this exclusive club of people who get it.
Alex Lee (President OXO International), "Made to Measure," Fast Company, July 2004, p. 57.
07 May 2004
Though the chip maker may be better known for its research and development work in physics and computer science, a small group of approximately 10 anthropologists and psychologists has been steadily accumulating research on how people use computer technology in their work and home lives since 1997.
The purpose of the People and Practices group, which is based in Intel's Hillsboro, Ore., research and development facility, is to help translate this knowledge into better Intel products.
Robert McMillan, "Intel researchers study cultures not circuits," Computerworld, 6 May 2004 via Tomalak's Relm
05 May 2004
What makes a good experience varies from person to person, product to product, and task to task, but a good general definition is to define something as "usable" if it's functional, efficient, and desirable to its intended audience.
Mike Kuniavsky, Oberving the User Experience, San Francisco: Morgan Kaufmann, 2003, p. 18.